Accounting for magic items and spells in the DAD6 framework.
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Extraordinary tools, such as spell effects or magic items, at minimum add the value of their numerical bonus, if any, to the number of dice their wielder’s dice pool.

Estimating the effect of a magic item or spell

If no bonus exists, estimate its effect as follows:

Magic Item Power Spell Level Added Dice Character Class Level Equivalent
Minor 1-2 1 1-3
Major 3-5 2 4-7
Legendary 6+ 3 8+

Adjudicating abilities granted through magic

If an extraordinary tool would grant a Character an ability, power, or skill, add a bonus to their die rolls as if they had the appropriate skill bonus (see “Adjusting for skills”) equal to the power of the item or the level of the spell. Note: if you want to let high level casters flex, let them up-cast their spells to increase their effects!