The game is built onto the mechanics of the Do Anything D6 framework.

Characters

Characters are represented by a Calling, Level, a Virtue, and a Vice.

Calling
The Character’s class, a set of lores and crafts that they excel at; read more about Callings.
Level
A measure of the Character’s power; represented by a number, starting at 1.
Virtue
An exalted source of motivation; read more about Virtues.
Vice
A negative trait; read more about Vices.

Hero Dice and Hazard Dice

All die rolls use a d6 dice pool system. Characters have dice equal to their level. Thee are called Hero Dice. Any other entity that needs to roll dice use their Hazard Dice. Both of these are abbreviated as HD and they work in exactly the same way.

HD are health

In addition to being the fuel that powers challenges, HD represents health or the ability to function.

Challenges

Challenges occur when Characters or Creatures need to roll dice to accomplish something fraught.

Boons and Banes

When rolling dice in a challenge, results of six or more are boons. Score as many or more boons as the difficulty of a challenge to pass. If the difficulty of the challenge is not overcome, for every boon missing, a bane is created. Banes are consequences of failure.

Strain

Any harm, such as physical injury, or hindrance, such as exhaustion, generates strain. Read more about Strain.

Doom Dice

Doom Dice are bonus dice that can be spent at any time for various effects; they’re gained through banking excess boons from challenges or from playing into vices. Read more about Doom Dice.