Troupe: Doomsday is a minimalist dark fantasy tabletop role-playing game. The implied setting is a tumultuous era in an Arthurian-style landscape, during which the peoples are divided and hostile forces from Faerie strike at will.
What is Troupe: Doomsday?
This game is…
- Designed to be rules-light:
- Based on a single, simple mechanic inherited from Do Anything D6; it uses a six-sided die dice pool for all mechanics.
- Quick-playing:
- With rules that are easy to internalize to play without the need to pause and look up rules or consult references.
- Conversational:
- All the rules are guidelines meant to facilitate a style of play that resolves through discussing the scenario; talk through assessing the risks, rewards, and difficulty of challenges; roll dice, if needed, to resolve them.
Features
- a single, unified dice pool mechanic;
- four basic character classes (callings);
- an ad-hoc magic system (no set spells, spell slots, or spell points) with three different schools of magic;
- broad compatibility with various OSR material.
Tip: Read about the basic concepts next.