Characters
Characters are represented by a Calling, Level, a Virtue, and a Vice.
- Calling
- The Character’s class, a set of Lores and Crafts that they excel at; read more about Callings.
- Level
- A measure of the Character’s power; represented by a number, starting at 1; a Character has Hero Dice (HD) equal to their level.
- Virtue
- An exalted source of motivation; read more about Virtues.
- Vice
- A negative trait; read more about Vices.
Health
A Character’s health is equal to their HD.
Create a Character
Unless otherwise instructed by your Referee, your Character begins at level 1.
- Choose your Character’s Calling; assuming you are using the core classes, you would choose one of:
- The Bounder.
- The Delver.
- The Sorcerer, or;
- The Warrior.
Each of the Callings has a kit that represents the equipment that they have on-hand when the game starts; roll 1d6 for which one your Character starts with.
If you picked The Sorcerer, select their school of magic.
- Choose your their Virtue.
- Choose your their Vice.
Tip: Read about Virtues next.