Characters

Characters are represented by a Calling, Level, a Virtue, and a Vice.

Calling
The Character’s class, a set of Lores and Crafts that they excel at; read more about Callings.
Level
A measure of the Character’s power; represented by a number, starting at 1; a Character has Hero Dice (HD) equal to their level.
Virtue
An exalted source of motivation; read more about Virtues.
Vice
A negative trait; read more about Vices.

Health

A Character’s health is equal to their HD.

Create a Character

Unless otherwise instructed by your Referee, your Character begins at level 1.

  1. Choose your Character’s Calling; assuming you are using the core classes, you would choose one of:

    Each of the Callings has a kit that represents the equipment that they have on-hand when the game starts; roll 1d6 for which one your Character starts with.

    If you picked The Sorcerer, select their school of magic.

  2. Choose your their Virtue.
  3. Choose your their Vice.