Elemental magic manipulates the four elements: air, earth, fire, and water.

Effects

Elements can be expanded or contracted, their shapes altered, and their states affected, but they cannot be created or desroyed.

Scope, Intensity, and Magnitude

The base magnitude for the spell is equal to the distance to the effect and the spark.

The scope of manipulation is determined by the excess boons generated through the spellcasting challenge. The more boons produced, the larger the scope, intensity, or duration of the effect, at the discretion of the sorcerer.

To determine scope quickly…
…decide the number of Mannes1 that would be needed to duplicate or roughly represent a mundane version of the effect; a Mann is just a rough measure of one generic human person, in size, strength, or effort, as required; each Mann requires a boon.
To determine intensity…
…one boon adds one strain to the strength of the effect.

Hinderances

The further away from its natural state an element is, the harder it is for the sorcerer to manipulate it.

  • add one magnitude if the element has been worked (ie. masoned stone).
  • add one magnitude if the element has been subjected to industry (ie. refined, smithed, or smelted).

  1. Mannes (singular: Mann), an archaic spelling of men; see Bosworth, Joseph. “MANN.” In An Anglo-Saxon Dictionary Online, edited by Thomas Northcote Toller, Christ Sean, and Ondřej Tichy. Prague: Faculty of Arts, Charles University, 2014.