Whenever a Character or Creature must contend with a fraught situation, the Referee may require them to face the Challenge.
Facing Challenges
Facing a challenge means rolling dice to accomplish a goal; there should be stakes, constraints, and serious consequences of failure.
Create a dice pool
- Characters start with HD equal to their level, everything else uses their stated HD;
- Add dice for leverage such as teamwork, terrain, time, or tools;
- Add a die if they use their Calling’s edge;
- Add a die of they play into their virtue;
- Subtract a die if they play into their vice (but they earn a Doom Die for their trouble).
Roll the dice
- Add a bonus to each die if they are using their Calling’s talent.
Count the Boons
Results of 6 or more on a die are a boon.
- If there are as many or more boons than the difficulty, the challenge is won.
- If not, the challenge is lost and banes must now be suffered.
- Excess boons can be carried over as Doom Dice or spent to buy down banes1.
Suffer Banes
Banes are the consequences of failure. At the referee’s discretion, a bane might be strain, collateral destruction, broken gear, new enemies, or new obstacles2.
Tip: Read about Strain next.
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See DAD6 Core, “Manage success”. ↩
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See DAD6 Core, “What does failure look like”. ↩